2019
DOI: 10.26021/1316
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Measuring and minimizing cybersickness in virtual reality

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“…However, guidelines exist that are intended to reduce the risk of simulator sickness such as field of view, duration, latency, acceleration, and navigation speed [54]. Simulator sickness is highly dependent on the duration of exposure, and experience in VR immersion and should be controlled without impacting adaptation to certain stimuli [55]. The results of the current study did not show any significant increases in simulator sickness following acute exposure to VR, which may be due to the acute and short-term immersion in the VR environment.…”
Section: Discussionmentioning
confidence: 99%
“…However, guidelines exist that are intended to reduce the risk of simulator sickness such as field of view, duration, latency, acceleration, and navigation speed [54]. Simulator sickness is highly dependent on the duration of exposure, and experience in VR immersion and should be controlled without impacting adaptation to certain stimuli [55]. The results of the current study did not show any significant increases in simulator sickness following acute exposure to VR, which may be due to the acute and short-term immersion in the VR environment.…”
Section: Discussionmentioning
confidence: 99%