“…For example, Hanson [7] has argued that the uncanny valley does not arise so much because of confrontation with too little life-likeness, but rather because of a confrontation with too little "physical attractiveness or beauty" [3]. One of the more convincing explanations, to my mind, is the idea that the uncanny valley effect has to do with our human tendency to anthropomorphize non-human and even non-living things, to attribute "a human form, human characteristics, or human behavior to nonhuman things such as robots, computers and animals" [13]. The more 'life-like' cues they give off, the more easily we will be tempted to ascribe intentions and animism to them, and the more easily we will be compelled to like them.…”