2013
DOI: 10.1002/wcm.2412
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Measurement and analysis of online gaming services on mobile WiMAX networks

Abstract: Online games have been played mainly in desktop computers over wired networks because of high speed and intensive computation requirements. The advances in mobile devices and ever increasing wireless link bandwidth motivate us to study whether players can enjoy online gaming over broadband wireless networks such as mobile Worldwide Interoperability for Microwave Access (WiMAX). In this paper, we carry out comprehensive measurements of the World of Warcraft (WoW) over the mobile WiMAX in Seoul, Korea, and analy… Show more

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Cited by 1 publication
(1 citation statement)
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References 22 publications
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“…The basic goal of this work is a system able to run a game whose computational load is partitioned across a game client and an offloading server, which is essentially running an additional instance of the game. Because mobile devices encounter periods of network unavailability, the game should still be playable without offloading (part of main requirement R1, in the end‐section summary). When a part of the computational workload is to be offloaded (R2), the client skips the computation and instead relies on results computed and then sent back by the server.…”
Section: Requirements For Computation‐offloading In Sophisticated Mobmentioning
confidence: 99%
“…The basic goal of this work is a system able to run a game whose computational load is partitioned across a game client and an offloading server, which is essentially running an additional instance of the game. Because mobile devices encounter periods of network unavailability, the game should still be playable without offloading (part of main requirement R1, in the end‐section summary). When a part of the computational workload is to be offloaded (R2), the client skips the computation and instead relies on results computed and then sent back by the server.…”
Section: Requirements For Computation‐offloading In Sophisticated Mobmentioning
confidence: 99%