2023
DOI: 10.1007/978-3-031-25752-0_2
|View full text |Cite
|
Sign up to set email alerts
|

Meaning of Fun in Hotel Gamified Applications

Abstract: The hospitality industry faces significant challenges from the acceleration of travelers using mobile technology, especially in the Covid-19 aftermath. Consumer behaviour is changing in the service sector, creating new forms of mobilities and types of tourists. Users are taking advantage of the opportunity to access information easier and faster, anywhere causing new promotional strategies for hospitality businesses. However, it is recognized that the adoption of mobile applications does not guarantee competit… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

1
0

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 32 publications
0
0
0
Order By: Relevance
“…However, the rising global popularity of video games is occasionally associated with research interest in solving issues related to video games such as decision-making, movement, strategy, and pathfinding through algorithms [29]. However, it is not only the technological advances of games that enhance the engagement between the gamer and the game [30] because from the psychological standpoint, the concept fun is seen as the most important and necessary factor in game playing [16].…”
Section: Games and Algorithmsmentioning
confidence: 99%
“…However, the rising global popularity of video games is occasionally associated with research interest in solving issues related to video games such as decision-making, movement, strategy, and pathfinding through algorithms [29]. However, it is not only the technological advances of games that enhance the engagement between the gamer and the game [30] because from the psychological standpoint, the concept fun is seen as the most important and necessary factor in game playing [16].…”
Section: Games and Algorithmsmentioning
confidence: 99%