2023
DOI: 10.1109/lcsys.2022.3227453
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Mean Field Games on Weighted and Directed Graphs via Colored Digraphons

Abstract: Multi-agent systems are in general hard to model and control due to their complex nature involving many individuals. Numerous approaches focus on empirical and algorithmic aspects of approximating outcomes and behavior in multi-agent systems and lack a rigorous theoretical foundation. Graphon mean field games (GMFGs) on the other hand provide a mathematically well-founded and numerically scalable framework for a large number of connected agents. In standard GMFGs, the connections between agents are undirected,… Show more

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Cited by 2 publications
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“…However, for sparse graphs, the limiting graphon is not meaningful, making it unsuitable for networks whose degree does not scale with system size, see also [21,18]. MFGs for relatively sparse networks have been studied using Lp-graphs [22], but they too cannot be extended to bounded degrees. We believe that bounded-degree graph modelling is necessary to truly represent and analyse large fixed-degree distributed systems to avoid the need for increasingly global interactions and thus difficulties in scaling.…”
mentioning
confidence: 99%
“…However, for sparse graphs, the limiting graphon is not meaningful, making it unsuitable for networks whose degree does not scale with system size, see also [21,18]. MFGs for relatively sparse networks have been studied using Lp-graphs [22], but they too cannot be extended to bounded degrees. We believe that bounded-degree graph modelling is necessary to truly represent and analyse large fixed-degree distributed systems to avoid the need for increasingly global interactions and thus difficulties in scaling.…”
mentioning
confidence: 99%