2019
DOI: 10.17083/ijsg.v6i1.239
|View full text |Cite
|
Sign up to set email alerts
|

May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform

Abstract: Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience with an enormous variety of needs. However, in MOOC one is unlikely to find solutions which allow students to pursue their individual goals and achieve them. Inspired by implementation intention theory and strategy games we have developed the first prototype of the game element Stimulated Planning (SP) which will enable MOOC users to achieve their goals. &#… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
14
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
3
2

Relationship

3
2

Authors

Journals

citations
Cited by 9 publications
(15 citation statements)
references
References 13 publications
0
14
0
Order By: Relevance
“…This platform switch confirmed the platform-independence of Gamifire, by restricting the number of modifications necessary mainly to the front-end integration scripts. This version of Gamifire also underwent a usability study [1], which informed the further development of Gamifire.…”
Section: Application Cases and Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…This platform switch confirmed the platform-independence of Gamifire, by restricting the number of modifications necessary mainly to the front-end integration scripts. This version of Gamifire also underwent a usability study [1], which informed the further development of Gamifire.…”
Section: Application Cases and Resultsmentioning
confidence: 99%
“…Gamification design frameworks have been discussed in [18]. In [2,1] we outline the six steps of our gamification design process (GaDeP) in detail, covering the first two perspectives: (1) application scenario analysis to understand characteristics of the application context, (2) problem definition to analyse specific problems to be addressed by gamification, (3) theoretical framework to understand the background of how to address the problem, (4) game element selection to find appropriate game elements matching the theoretic framework, (5) design and implementation to realise the selected game elements, and (6) evaluation to measure the resulting effects and continuously improve the approach. This article takes the software-engineering perspective, covering steps (4-6) of GaDeP.…”
Section: Research Design and Development Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…The Gamification Design Process (GaDeP) aims at introducing a research driven method to support the systematic design of gamification tailored to the specific situation of an application scenario and a problem to solve within. We developed the GaDeP framework for the design of meaningful gamification [8,9], which we will briefly describe below.…”
Section: Pag 98mentioning
confidence: 99%
“…Approaches towards gamification design frameworks have been extensively discussed in [8]. Our own approaches towards a methodologically sound gamification design and towards user-experience evaluation have been reported in [2,1], respectively. This article takes the software-engineering perspective and reports the corresponding process steps and results.…”
Section: Introductionmentioning
confidence: 99%