Max Well-Being: a modular platform for the gamification of rehabilitation
Maxwell Kennard,
Modar Hassan,
Yukiyo Shimizu
et al.
Abstract:This study proposes a modular platform to improve the adoption of gamification in conventional physical rehabilitation programs. The effectiveness of rehabilitation is correlated to a patient’s adherence to the program. This adherence can be diminished due to factors such as motivation, feedback, and isolation. Gamification is a means of adding game-like elements to a traditionally non-game activity. This has been shown to be effective in providing a more engaging experience and improving adherence. The platfo… Show more
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