2009 Fourth International Conference on Innovative Computing, Information and Control (ICICIC) 2009
DOI: 10.1109/icicic.2009.255
|View full text |Cite
|
Sign up to set email alerts
|

MAX-MIN Ant System on GPU with CUDA

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
28
0
1

Year Published

2011
2011
2019
2019

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 43 publications
(29 citation statements)
references
References 11 publications
0
28
0
1
Order By: Relevance
“…Surprisingly only modest speed up were reported initially [26]. GPU work using artificial ant pheromone trails appears to have concentrated upon NP-hard problems like the travelling salesman problem.…”
Section: Ant Colony Optimisation (Aco)mentioning
confidence: 99%
“…Surprisingly only modest speed up were reported initially [26]. GPU work using artificial ant pheromone trails appears to have concentrated upon NP-hard problems like the travelling salesman problem.…”
Section: Ant Colony Optimisation (Aco)mentioning
confidence: 99%
“…The colonies can cooperate by periodically exchanging information [71]. On a single GPU this approach can be realized by assigning one colony per block, as done by Bai et al in [5] and by Delévacq et al in [25]. If several GPUs are available, one can of course use one GPU per colony as studied by Delévacq et al in [25].…”
Section: Authormentioning
confidence: 99%
“…Thus we have the one-ant-per-thread and the one-ant-per-block schemes. Many papers implement either the former (Bai et al [5], You [96], Diego et al [27]) or the latter (Li et al [51], Uchida et al [89]). Only a few publications (Cecilia et al [14], Delévacq et al [25]) compare the two.…”
Section: Authormentioning
confidence: 99%
See 1 more Smart Citation
“…Indeed, these architectures offer a substantial computational horsepower and a high memory bandwidth compared to CPU-based architectures. Due to their inherent parallel nature, P-metaheuristics such as evolutionary algorithms have been the first subject of parallelization on GPU: genetic algorithms [7], particle swarm optimization [8], ant colonies [9] and so on.…”
Section: Metaheuristics On Gpu Architecturesmentioning
confidence: 99%