2003
DOI: 10.1016/s0097-8493(03)00028-1
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Mathematics and geometry education with collaborative augmented reality

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Cited by 409 publications
(132 citation statements)
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“…Those findings seem to support the outcomes of research studies (Andujar, Mejias, & Marquez, 2011;Chen, Chi, Hung, & Kang, 2011;Kamarainen et al, 2013;Kaufmann & Schmalstieg, 2003;Lin, Duh, Li, Wang, & Tsai, 2013), which showed that AR technology contributed to improve academic achievement compared to traditional teaching methods. Moreover, it was found that the experimental group showed better results on visualization-related questions than students in the control group.…”
Section: Discussionsupporting
confidence: 79%
“…Those findings seem to support the outcomes of research studies (Andujar, Mejias, & Marquez, 2011;Chen, Chi, Hung, & Kang, 2011;Kamarainen et al, 2013;Kaufmann & Schmalstieg, 2003;Lin, Duh, Li, Wang, & Tsai, 2013), which showed that AR technology contributed to improve academic achievement compared to traditional teaching methods. Moreover, it was found that the experimental group showed better results on visualization-related questions than students in the control group.…”
Section: Discussionsupporting
confidence: 79%
“…As the innovative aspect is the AR, in the rest of this section, we cite a few AR systems that were developed previously for learning. For desktop computers, there are different subjects that can be studied: volcanoes (Woods et al, 2004); dinosaurs (Bimber et al, 2001); the relation between the earth and the sun (Shelton & Hedley, 2002); mathematics and geometry (Kaufmann, 2004); how to play billiards (Larsen et al, 2005); organic chemistry (Fjeld et al, 2007); the interior of the human body (Juan et al, 2008); or endangered animals (Juan et al, 2010(Juan et al, , 2011a. For handheld devices, several educational AR applications have also been presented for learning different subjects: heritage temples (Wang et al, 2009); math and literacy skills (O'Shea et al, 2009); or how to recycle (Juan et al, 2011b).…”
Section: Motivation and Objectivesmentioning
confidence: 99%
“…One common form of device is a head mounted display system, possibly with hand gloves incorporating feedback [8]. These are fully immersive environments that enable users to experience the whole of the reality environment with augmented features.…”
Section: A Augmented Realitymentioning
confidence: 99%