Designing Interactive Systems Conference 2022
DOI: 10.1145/3532106.3533519
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Materialising the Immaterial: Provotyping to Explore Voice Assistant Complexities

Abstract: Voice assistants (VAs), typically promoted as omniscient conversational butlers, still remain below users' expectations. Interaction designers seem to struggle bringing in user perspectives necessary to develop more meaningful VA applications beyond simple use cases such as playing music. One of the reasons might be the immateriality of cloud-based VA technology making it difcult to comprehend such complex and ever-evolving systems. In this paper, we investigate provotyping as a design tool for 'materialising … Show more

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Cited by 4 publications
(2 citation statements)
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“…Or with the initiatives of Shorter et al. [ 46 ] who investigate provotyping as a design tool for developing voice assistants for privacy, control and transparency.…”
Section: Discussionmentioning
confidence: 99%
“…Or with the initiatives of Shorter et al. [ 46 ] who investigate provotyping as a design tool for developing voice assistants for privacy, control and transparency.…”
Section: Discussionmentioning
confidence: 99%
“…An additional layer of complexity comes with the multidimensional nature of hypernudging processes. Here, an individual feature or elements of digital choice environments, that form part of a complex system, on their own may not be indicative of problematic conduct (Shorter et al, 2022). Therefore, hypernudging is characterized by complexity that inherently creates conditions of uncertainty and ambiguity for both policymakers and users.…”
Section: Hypernudging As a Policymaker's Problem: “Unknown (Un)knowns”mentioning
confidence: 99%