Advances in Soft Computing
DOI: 10.1007/3-540-32391-0_37
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Massive Multi-Agent Simulation in 3D

Abstract: Abstract:In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial restriction while keeping the complexity low enough to still allow for real-time simulation of the herd. Our methodologies extend the pioneering work by Reynolds' flocking algorithm. We extend how the herd can move in natural-looking paths. Also, we show like the creatures to travel smoothly in 3D space with speed regulation in curve.

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Cited by 2 publications
(1 citation statement)
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“…A simulation environment for massive systems is proposed in [3] which is capable of coping with 3D environments. In [15] an approach to qualitative spatial orientation reasoning in 3-dimensional spatial environment is proposed.…”
Section: Spatial Multi Agent Systems and Their Coordinationmentioning
confidence: 99%
“…A simulation environment for massive systems is proposed in [3] which is capable of coping with 3D environments. In [15] an approach to qualitative spatial orientation reasoning in 3-dimensional spatial environment is proposed.…”
Section: Spatial Multi Agent Systems and Their Coordinationmentioning
confidence: 99%