2019
DOI: 10.1007/978-981-13-8265-9_11
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MaroonVR—An Interactive and Immersive Virtual Reality Physics Laboratory

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Cited by 14 publications
(4 citation statements)
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References 49 publications
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“…They found that the VR lessons yielded a high level of enjoyment and perceived usefulness. Pirker Holly Lesjak Kopf and Gütl (2019) implemented a VR‐based virtual laboratory of physics. This VR environment enabled students to implement multiple physics experiments (eg, falling coil experiment and Van de Graaff Generator).…”
Section: Literature Reviewmentioning
confidence: 99%
“…They found that the VR lessons yielded a high level of enjoyment and perceived usefulness. Pirker Holly Lesjak Kopf and Gütl (2019) implemented a VR‐based virtual laboratory of physics. This VR environment enabled students to implement multiple physics experiments (eg, falling coil experiment and Van de Graaff Generator).…”
Section: Literature Reviewmentioning
confidence: 99%
“…As a result, educators and researchers have been using emerging technologies to address this concern. Both visualization and VR have been integrated into technology-based learning approaches to facilitate authentic scientic knowledge transmission [86] and promote students' learning interests [83,102]. Based on the theory of distributed cognition [42], educational technologies can serve as an extension of the human mind, supporting an individual's sense-making.…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, scholars have investigated how VR enhances learning in various disciplines, including physics [86,90,110], medicine [70,83], chemistry [19,29], engineering [27,59], linguistics [10,28,105], and many others. However, a comprehensive investigation into the instructional eectiveness of VR on undergraduate biology laboratory education has yet to be done.…”
Section: Introductionmentioning
confidence: 99%
“…Previous research has been conducted by Bakri, Sumardani and Muliyati (2019), Bogusevschi, Muntean and Muntean (2020), Dimitrienko and Gubareva (2018), Liu, Liu and Wang (2019), Pirker, Holly, Lesjak, Kopf andGütl (2019), Sannikov, Zhdanov, Chebotarev andRabinovich (2015)and Thees, Kapp, Strzys., Beil, Lukowicz and Kuhn (2020) have implemented physics learning media based on 3D visualization in the form of augmented reality and virtual reality. However, when implemented in online learning, the weakness of this media is expensive and requires too many devices to display the visualization.…”
Section: Introductionmentioning
confidence: 99%