2016
DOI: 10.1007/s11263-016-0967-5
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Markov Chain Monte Carlo for Automated Face Image Analysis

Abstract: We present a novel fully probabilistic method to interpret a single face image with the 3D Morphable Model. The new method is based on Bayesian inference and makes use of unreliable image-based information. Rather than searching a single optimal solution, we infer the posterior distribution of the model parameters given the target image. The method is a stochastic sampling algorithm with a propose-and-verify architecture based on the MetropolisHastings algorithm. The stochastic method can robustly integrate un… Show more

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Cited by 58 publications
(74 citation statements)
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“…After registration and model-building, we demonstrate the applicability of the model with an inverse rendering application of 2D face images. Unlike the approach by [26], which is used in this work, most methods only recover shape but ignore color and illumination. An overview over current inverse rendering techniques is contained in [26].…”
Section: Related Workmentioning
confidence: 99%
“…After registration and model-building, we demonstrate the applicability of the model with an inverse rendering application of 2D face images. Unlike the approach by [26], which is used in this work, most methods only recover shape but ignore color and illumination. An overview over current inverse rendering techniques is contained in [26].…”
Section: Related Workmentioning
confidence: 99%
“…Face shape and texture are modelled as a linear combination of Principal Component Analyis (PCA) basis vectors computed from exemplar 3D face scans. The Analysis-by-Synthesis method of Schönborn et al [18] uses a MCMC Metropolis Hastings method to re-construct shape, texture, and illumination from a single image. Analysis-by-Synthesis methods require realistic and fast rendering methods.…”
Section: Related Workmentioning
confidence: 99%
“…Aldrian and Smith et al [2] and Schönborn et al [18] use spherical harmonics to approximate the environment map and can produce more realistic illumination settings but lack shadowing. The work of Shahlaei and Blanz [19] uses an illumination cone to combine multiple light sources to approximate the environment map and includes cast shadows in rendering.…”
Section: Related Workmentioning
confidence: 99%
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