2017
DOI: 10.1007/978-3-319-71598-8_38
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Marker-Less 3D Human Motion Capture in Real-Time Using Particle Swarm Optimization with GPU-Accelerated Fitness Function

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Cited by 1 publication
(5 citation statements)
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“…Using CUDA we turn the GPU into a powerful parallel processor, whereas using OpenGL we utilize the same GPU hardware to render the required images. Because CUDA and OpenGL both run on GPU and share data through common memory, the CUDA-OpenGL interoperability is very fast [25].…”
Section: Architecture and Main Ingredients Of The Systemmentioning
confidence: 99%
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“…Using CUDA we turn the GPU into a powerful parallel processor, whereas using OpenGL we utilize the same GPU hardware to render the required images. Because CUDA and OpenGL both run on GPU and share data through common memory, the CUDA-OpenGL interoperability is very fast [25].…”
Section: Architecture and Main Ingredients Of The Systemmentioning
confidence: 99%
“…That means that we effectively utilize the rendering power of OpenGL to render the 3D models in the requested poses, whereas the CUDA threads match such rendered models with the image features and perform the tracking. Because CUDA and OpenGL both run on GPU and share data through common memory, the CUDA-OpenGL interoperability is very fast in practice [25,41]. In the motion-tracking methods relying on matching the projected models with the camera images, the most significant computational overheads are associated with the rendering of the 3D models [23,25].…”
Section: Computing On Graphics Processor Units Using Cuda-opengl Intementioning
confidence: 99%
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