1987
DOI: 10.1145/37402.37422
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Marching cubes: A high resolution 3D surface construction algorithm

Abstract: We present a new algorithm, called marching cubes, that creates triangle models of constant density surfaces from 3D medical data. Using a divide-and-conquer approach to generate inter-slice connectivity, we create a case table that defines triangle topology. The algorithm processes the 3D medical data in scan-line order and calculates triangle vertices using linear interpolation. We find the gradient of the original data, normalize it, and use it as a basis for shading the models. The detail in images produce… Show more

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Cited by 8,368 publications
(4,038 citation statements)
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References 23 publications
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“…The 3D view is used to render the boundaries of segmented structures that are computed using the contour extraction, decimation and fairing algorithms in the Visualization Toolkit (VTK) (Lorensen and Cline, 1987;Schroeder et al, 1996). The user can reposition the 3D cursor by clicking on one of these sur-…”
Section: Image Navigation and Manual Segmentationmentioning
confidence: 99%
“…The 3D view is used to render the boundaries of segmented structures that are computed using the contour extraction, decimation and fairing algorithms in the Visualization Toolkit (VTK) (Lorensen and Cline, 1987;Schroeder et al, 1996). The user can reposition the 3D cursor by clicking on one of these sur-…”
Section: Image Navigation and Manual Segmentationmentioning
confidence: 99%
“…After the tissue classification, the cortical surface is usually generated as a smooth triangular mesh. The most widely used method for triangulating the surface is the marching cubes algorithm (Lorensen and Cline, 1987). Level set method (Sethian, 1996) or deformable surfaces method (Davatzikos, 1995) are also available.…”
Section: Introductionmentioning
confidence: 99%
“…To shape the 3D volume of the segmented tissues, the marching cubes algorithm is used as described in [21]. The algorithm locates the surface in a virtual cube created from eight pixels, which constitute the eight vertices of the cube (four each from two adjacent cross-sections).…”
Section: D Reconstructionmentioning
confidence: 99%