2020
DOI: 10.3390/su12166298
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Mapping Role-Playing Games in Ibero-America: An Educational Review

Abstract: Role-playing games (RPGs) have a controversial public image in several countries, including Spain. These fears lack a scientific basis, as role-playing games may be useful in education. Educational trends such as gamification are helping to change this perspective, incorporating elements of RPGs in applications like learning management systems (LMS), e.g., Classcraft. Given the increased research interest in this topic, this paper presents a systematic literature review (SLR) report on the state-of-the-art rel… Show more

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Cited by 8 publications
(16 citation statements)
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“…Classcraft has comprehensive game features. Classcraft reflects multiplayer online role-playing games (MMORPGs) where an avatar represents and distinguishes each player (Grande-de-Peado and Baelo) [10,32,35].…”
Section: Classcraft As a Gamification Platformmentioning
confidence: 99%
See 1 more Smart Citation
“…Classcraft has comprehensive game features. Classcraft reflects multiplayer online role-playing games (MMORPGs) where an avatar represents and distinguishes each player (Grande-de-Peado and Baelo) [10,32,35].…”
Section: Classcraft As a Gamification Platformmentioning
confidence: 99%
“…e reward or penalty system based on points encourages learners to perform the desired behaviours [28,31,46,76]. Instructors can constrain or reinforce learners' specific behaviours [11,12,28,35]. e activity of Wheel of Destiny involves random roll calls to improve learners' attention and guarantee a vibrant and dynamic in-class atmosphere [11,12].…”
Section: Classcraft Gamified Interaction and Collaboration Designs Reflecting The Accretion And Tuning Knowledge Acquisition Classcraft Pmentioning
confidence: 99%
“…Game-Based Learning refers to complete games that are designed with playful intent and are used in teaching [18,19]. Game-Based Learning creates a fun, motivating, and interactive virtual learning environment, using gaming technologies [20].…”
Section: Introductionmentioning
confidence: 99%
“…It is like going to play to Warcraft, Skyrim, Catan, Cluedo, or Dungeons & Dragons (or any other game, these are only examples of very well-known games) and doing everything before playing and after playing but, indeed, not actually playing. In Game-Based Learning [19] you play, because play activity is important, in these cases, for learning.…”
Section: Introductionmentioning
confidence: 99%
“…En la actualidad, el profesorado tiene en la narración una de las herramientas con las que poner en práctica, metodologías docentes activas innovadoras como es la gamificación. Ésta se ha convertido en una alternativa atractiva ya que responde a los intereses de los estudiantes en el juego, brinda la posibilidad de aprender jugando (Werbach y Hunter, 2012) y favorece la motivación hacia el aprendizaje (García-Martín y García-Martín, 2020; Grande- de-Prado et al, 2020).…”
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