Migration and Stereotypes in Performance and Culture 2020
DOI: 10.1007/978-3-030-39915-3_15
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Mapping Memory Routes: A Multisensory Digital Approach to Art, Migration, and Critical Heritage Studies

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Cited by 2 publications
(3 citation statements)
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“…Immersive [6][7][8], [9][10][11], [12], [13][14], [15][16], [17], [18], [19][20], [21][22], [23][24] Non-immersive [25], [26], [27][28], [29], [30][31], [32][33], [34] Semi-immersive [35], [36][37][38][39][40], [41][42], [43], [44] In the ‗‗Museum of Pure Form'' [6][7][8] project, a virtual museum was created where users are allowed to have an immersive experience of interacting with an art piece by nestling before that art piece. A project entitled -CREATE‖ [9][10][11] was developed for creation and maneuvering of virtual worlds by using actual data source and integrating auditory and other haptic senses.…”
Section: Project Referencementioning
confidence: 99%
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“…Immersive [6][7][8], [9][10][11], [12], [13][14], [15][16], [17], [18], [19][20], [21][22], [23][24] Non-immersive [25], [26], [27][28], [29], [30][31], [32][33], [34] Semi-immersive [35], [36][37][38][39][40], [41][42], [43], [44] In the ‗‗Museum of Pure Form'' [6][7][8] project, a virtual museum was created where users are allowed to have an immersive experience of interacting with an art piece by nestling before that art piece. A project entitled -CREATE‖ [9][10][11] was developed for creation and maneuvering of virtual worlds by using actual data source and integrating auditory and other haptic senses.…”
Section: Project Referencementioning
confidence: 99%
“…The project "Thresholds," showcased in the UK and Turkey, generated a virtual world that could be researched in a space that was emulated in person keeping with the virtual scenario [18]. The project "Zelige Door on Golborne Road" in London emphasised the connection between interaction design and people's perceptions by providing an augmented reality app with sensory technologies to overlay pre-recorded video and aromas [19][20]. The -M5SAR‖ project's approach for a mobile multi-sensory AR system for museums aimed to create an AR system that could serve as a tour guide for historical and cultural events [21][22].…”
Section: Project Referencementioning
confidence: 99%
“…Some examples include children's books containing a QR code for displaying AR content, as in [4] Other examples, such as in Willis et al [44], propose tools for interactive storytelling and bringing tangible objects to life by using printed media and mobile technology. Likewise, physical maps have been proposed as backgrounds for embedding digital content related to a geographical location, such as photos, videos and their metadata [28,39].…”
Section: Participatory Narrative Development For Armentioning
confidence: 99%