2014
DOI: 10.1111/bjet.12113
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Mapping learning and game mechanics for serious games analysis

Abstract: Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the Games and Learning Alliance (http://www.galanoe.eu) European Network of Excellence on Serious Games, which has a focus upon pedagogy-driven SGs. This paper relies on the assumption that the fundamental aspect of SG design consists in the translation of learning goals/… Show more

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Cited by 626 publications
(468 citation statements)
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References 27 publications
(34 reference statements)
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“…Purposeful learning is an aspect specific to SGs. The methodological approach towards identifying SGMs is a simple approach which focuses on the nature of Game Mechanics associated with the specific aspect of purposeful learning [5]. All of these elements can be described in terms of Purpose, Process and Structure, in the sense that SGMs elements are designed with pedagogy in mind, while serving gaming and learning experiences [6,7].…”
Section: The Sgm Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…Purposeful learning is an aspect specific to SGs. The methodological approach towards identifying SGMs is a simple approach which focuses on the nature of Game Mechanics associated with the specific aspect of purposeful learning [5]. All of these elements can be described in terms of Purpose, Process and Structure, in the sense that SGMs elements are designed with pedagogy in mind, while serving gaming and learning experiences [6,7].…”
Section: The Sgm Approachmentioning
confidence: 99%
“…Presentation of emerging blends of technologies that impact learning experiences: Serious Games Mechanics, Pervasive Learning & Social Media SGMs are seen as the relationship between pedagogical patterns and game design patterns [5]. The process of investigating the links between the two lies between the instructional design requirements and the actual game/game-play design.…”
Section: Target Participants and Workhops Lengthmentioning
confidence: 99%
“…Thus, where guidance is contextualized by means of game elements, within the narrative space and made available via virtual interpersonal interaction (with a NPC), it could be associated with experiential learning and to some extent with Social Constructivism [23,25]. On-demand guidance can also be regarded as learner scaffolding, which is the third of the six phases of cognitive apprenticeship, following coaching.…”
Section: Nsgm Association With Pedagogymentioning
confidence: 99%
“…1, which illustrates a mapping of the GoVenture AnyBusiness (GVAB) SG [21]. The Learning Mechanic and Game Mechanic (LM-GM) levels are drawn from earlier work produced by some members of the present authoring team [22][23][24][25]. This mapping shows where NSGMs do reside in GVAB, and how they bridge ludic mechanisms and learning contents.…”
mentioning
confidence: 99%
“…(Girard, Ecalle, and Magnan, 2013) also stated that the use of Serious Game in the learning process is very helpful. The use of Serious Game and Education Game associated with the design of Entertainment Games, making it more attractive (Arnab et al, 2015).…”
Section: Introductionmentioning
confidence: 99%