Abstract.This workshop focuses on defining the mechanisms required for pervasive gameplay and interaction to inform, educate, and reflect with game supported learning. The objective is for participants to share, discuss and learn about existing relevant mechanisms for pervasive learning in a socially-nurtured Serious Game (SG) context.Research in SG, as a whole, faces two main challenges: understanding the transition between the instructional design and actual game design implementation [1], and providing an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. Essentially, the transition lacks methodology and requires a leap of faith from a prospective customer to the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices