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2021
DOI: 10.1007/s42489-021-00085-0
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Map Symbols in Video Games: the Example of “Valheim”

Abstract: The main focus of this article is to examine the interpretation of twelve cartographic symbols on the map in Valheim. The authors set the research goal: to investigate how players and non-players interpret the symbols. The Valheim video game, which was released in 2021, is a survival game set in an open world. The authors noticed that game developers did not provide a direct explanation of the map symbols used, which could result in a different interpretation and experience of the game. The authors adopted a s… Show more

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Cited by 15 publications
(8 citation statements)
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“…One of the most important conditions is the sample size and the value of each response. There is no arbitrary acceptable sample size, so the minimum sample value varies between 20 and 50 people (Horbiński & Zagata, 2021). The number of responses assumes that no more than 1/5 of the expected values are less than 5 and that there are no cells with the number zero (Rosner, 2006).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…One of the most important conditions is the sample size and the value of each response. There is no arbitrary acceptable sample size, so the minimum sample value varies between 20 and 50 people (Horbiński & Zagata, 2021). The number of responses assumes that no more than 1/5 of the expected values are less than 5 and that there are no cells with the number zero (Rosner, 2006).…”
Section: Methodsmentioning
confidence: 99%
“…In modern video games the term “spatial exploration” is used as a fundamental element of the game that consists in expanding the knowledge of the world and facilitating navigation in the field (Si et al, 2017). Moreover, collecting spatial information is to a large extent based on reading maps and the interaction with the navigation elements of the user interface (Horbiński & Zagata, 2021, 2022a, 2022b). In the last years game developers were working out various navigation aids, such as: maps of campaign setting, mini-maps, routing lines, compass, verbal instructions, colours of objects and cut-scenes (Gardony et al, 2015; Toups et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…The useful experience from computer games was pointed out by Edler: "VR environments can be supported by new tools of user navigation and locomotion which have been adopted from video and computer gaming, such as mini-maps, signifying markers and teleporting techniques" [23]. The usage of symbols in games and how they are perceived by non-gamers is shown in Horbi ński's paper, where he analyzed map symbols in the game "Valheim" [28]. The findings can surely be applied to VR applications since they are also a form of a game, but we must understand that some of the new VR users are not gamers and so we must adjust accordingly.…”
Section: Vr In Cultural Heritagementioning
confidence: 99%
“…Visual storytelling in cartography and map modification by using appropriate structural features of textual media more suitable for storytelling are considered interesting forms of an interdisciplinary approach [15][16][17]. This issue is also part of ongoing debates in the field of multimedia cartography, particularly in terms of established forms of expression [18][19][20]. Multiple studies touch upon the cognitive limits of animated maps [21] and the increasing role of story maps and interactive information graphics in spatial information [22].…”
Section: Introductionmentioning
confidence: 99%