2012
DOI: 10.1016/j.intcom.2012.04.011
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Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates

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Cited by 38 publications
(24 citation statements)
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“…This stream of research acknowledges a mental domain for the concept of telepresence (e.g. Bouchard et al, 2012;Lindsay et al, 2007;Lombard and Ditton, 1997;Sas and O'Hare, 2003;Schubert, 2009;Sacau et al, 2008;Wu, 2007). Consistent with this, it conceives telepresence within digital media products as a psychological phenomenon which happens in the user's mind in relation to the outside virtual environment.…”
Section: A Sense Of 'Being There' and The Mental Imagery Domain: A Prmentioning
confidence: 99%
“…This stream of research acknowledges a mental domain for the concept of telepresence (e.g. Bouchard et al, 2012;Lindsay et al, 2007;Lombard and Ditton, 1997;Sas and O'Hare, 2003;Schubert, 2009;Sacau et al, 2008;Wu, 2007). Consistent with this, it conceives telepresence within digital media products as a psychological phenomenon which happens in the user's mind in relation to the outside virtual environment.…”
Section: A Sense Of 'Being There' and The Mental Imagery Domain: A Prmentioning
confidence: 99%
“…To date, there is a paucity of empirical research on the impact of mental imagery processes (Bouchard et al, 2012;R odriguez-Ardura & Martínez-Lopez, 2014). A couple of studies have demonstrated that narratives can affect presence through emotion-induction (e.g., Bouchard, St-Jacques, Robillard, & Renaud, 2008;Gorini, Capideville, De Leo, Mantovani, & Riva, 2011).…”
Section: User Characteristicsmentioning
confidence: 99%
“…Narratives, or stories that are told to the subject before entering the virtual environment, aim to enrich the virtual context or provide more background information. A specific recent example is a study of Bouchard et al (2012), which showed that the false belief of being immersed in a room with the stimulus actually being present (i.e. a mouse in a cage) led to higher feelings of presence.…”
Section: User Characteristicsmentioning
confidence: 99%
“…VR is attractive due to its ability to accurately model what is taking place and provide flexibility over traditional practice modes 25,26 . Craig also discusses the benefits to the sports world when using VR 27 .…”
Section: Vr In Sportsmentioning
confidence: 99%