Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications 2010
DOI: 10.1145/1969773.1969792
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Making use of drivers' glances onto the screen for explicit gaze-based interaction

Abstract: Interaction with communication and infotainment systems in the car is common while driving. Our research investigates modalities and techniques that enable interaction with interactive applications while driving without compromising safety. In this paper we present the results of an experiment where we use eyegaze tracking in combination with a button on the steering wheel as explicit input substituting the interaction on the touch screen. This approach combines the advantages of direct interaction on visual d… Show more

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Cited by 35 publications
(22 citation statements)
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“…As touchscreen infotainment systems became popular in cars, researchers investigated in-car touch-based interactions [3,6,9,11,20,24]. Kern and Schmidt [10] discussed the increased number of input devices (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…As touchscreen infotainment systems became popular in cars, researchers investigated in-car touch-based interactions [3,6,9,11,20,24]. Kern and Schmidt [10] discussed the increased number of input devices (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…In single task study, we can only measure the pointing and selection times, but in our setup, we could measure both response times of switching attention from primary to secondary task and completion time of the secondary task. Kern [59] reported such a study, and, using a similar primary task as this paper, the touchscreen produced a mean deviation of 1.18 while a gaze controlled interface 1.31. In our projected gaze controlled display, the average mean deviation was only 0.98.…”
Section: Discussionmentioning
confidence: 64%
“…In our projected gaze controlled display, the average mean deviation was only 0.98. Unlike Kern [59], we also reported average response times for pointing and selection times on the dashboard. As per our knowledge, there is not any reported work on dual task studies involving flight simulator and gaze controlled interface.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, eye movement research in the automotive area, to a great extent, focuses on capturing the driver's eye movements in order to detect the driver's state in terms of, e.g., inattention (e.g., [6]), in-alertness or fatigue (e.g., [2]), or vigilance (e.g., [1]), while more recent research addresses the gaze of the driver as means t o interact with in-vehicle information systems (IVIS, [11]). The gaze of the front-seat passenger and its potential as further source of info rmation for the driver is mostly neglected.…”
Section: Gaze In the Carmentioning
confidence: 99%