Proceedings of the 2017 Conference on Interaction Design and Children 2017
DOI: 10.1145/3078072.3079749
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Making in Minecraft

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Cited by 26 publications
(6 citation statements)
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“…Here too, supporting the interests of autistic pupils has been shown to provide important benefits in terms of socialisation at school (Gunn & Delafield-Butt 2016), a phenomenon which extends into adulthood (Koenig & Williams 2017;Grove et al 2018). Indeed, mutual interests, including computer games such as Minecraft, can enhance social relationships for those who find it difficult to interact in face-to-face situations, creating a safe space for autistic people to express themselves (Ringland et al 2017;Zolyomi & Shmalz 2017). Furthermore, online social activities are unlikely to be complicated by concerns about rule-breaking, which can impact more on autistic young people than others (Bolling et al 2011).…”
Section: Discussionmentioning
confidence: 99%
“…Here too, supporting the interests of autistic pupils has been shown to provide important benefits in terms of socialisation at school (Gunn & Delafield-Butt 2016), a phenomenon which extends into adulthood (Koenig & Williams 2017;Grove et al 2018). Indeed, mutual interests, including computer games such as Minecraft, can enhance social relationships for those who find it difficult to interact in face-to-face situations, creating a safe space for autistic people to express themselves (Ringland et al 2017;Zolyomi & Shmalz 2017). Furthermore, online social activities are unlikely to be complicated by concerns about rule-breaking, which can impact more on autistic young people than others (Bolling et al 2011).…”
Section: Discussionmentioning
confidence: 99%
“…Many recent research studies have indicated that Autcraft offers neurodiverse players a safe space to participate in positive and meaningful play that integrates social and sensory experiences [82][83][84][85][86][87]. Some specifically reported that the use of speech during the reciprocal conversation (e.g., request, command, initiation) to build friendship and share game experiences further extends positive learning and intervention outcomes [85][86][87].…”
Section: Autcraftmentioning
confidence: 99%
“…In this virtual environment, players can manipulate particles with different shapes, sizes, and densities to visualize the abstract concept of "social distancing," which can be difficult and risky to teach in a real-world learning environment (e.g., public spaces such as school, museums, and libraries) during a global pandemic. This example demonstrated how an adult stakeholder leveraged the Autcraft platform, reappropriated the conventional play interaction of "building with particles," and offered direct supports to create embedded learning and inclusive play opportunities for neurodiverse players [82][83][84][85][86]91].…”
Section: Autcraftmentioning
confidence: 99%
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“…• Games (24, 25): Ringland and colleagues used open-source games to enhance learners' socialization and sensory development through 3D artifact designs (Ringland et al, 2016;Ringland et al, 2017). In these studies, the researchers demonstrated the effect of Autcraft, a modified platform of the 3D game Minecraft designed for learners with autism spectrum disorder.…”
Section: Learner-learner Interactionmentioning
confidence: 99%