2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering 2015
DOI: 10.1109/csi-se.2015.13
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Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games

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Cited by 3 publications
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“…These range from designing RNA folds [13] to improving cropland coverage maps [24] to building 3D models of neurons [9] to software verification [16]. …”
Section: Introductionmentioning
confidence: 99%
“…These range from designing RNA folds [13] to improving cropland coverage maps [24] to building 3D models of neurons [9] to software verification [16]. …”
Section: Introductionmentioning
confidence: 99%
“…As discussed in the introduction, several projects investigated the idea of crowdsourcing verification tasks [7,8,12,13,21,23,30]. The main focus of these projects is to investigate to gamification potential and how to create a problem representation that is appealing to gamers.…”
Section: Related Workmentioning
confidence: 99%
“…DARPA ran a project on crowdsourcing verification problems with several teams developing games that crowdsource different aspects of various verification approaches. For example, one of the developed games, GhostMap [23,30], crowdsources the problem of finding suitable refinements in a CEGAR-based model checker. Another game, Xylem [13], crowdsources predicate discovery to assist the abstract interpretation tool Frama-C. Other tools, like BinaryFission [12] crowdsource invariant discovery to obtain more readable invariants than existing machine learning approaches, and Paradox or Pipejam [8] turn constraint systems from type checking into puzzle games.…”
Section: Introductionmentioning
confidence: 99%