2016
DOI: 10.1016/j.cag.2015.07.014
|View full text |Cite
|
Sign up to set email alerts
|

Making and animating transformable 3D models

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 11 publications
(6 citation statements)
references
References 28 publications
0
6
0
Order By: Relevance
“…They have listed existing embodiments, such as the expansion, exposition and fusion of products. Finally, Huang et al [7] have also developed transformable 3D models. However, the product was more regarded as a puzzle, because they did not consider kinematic pairs.…”
Section: Review On Transformable Product Design Methodologiesmentioning
confidence: 99%
“…They have listed existing embodiments, such as the expansion, exposition and fusion of products. Finally, Huang et al [7] have also developed transformable 3D models. However, the product was more regarded as a puzzle, because they did not consider kinematic pairs.…”
Section: Review On Transformable Product Design Methodologiesmentioning
confidence: 99%
“…To design transformables, researchers take a character skeleton and a target shape as inputs (see the left of Figure 19(b)), and formulate the design problem as a decomposition of the target shape guided by the skeleton. Huang et al [HCLC16] addressed the problem by adjusting the skeleton, embedding it into the target shape, and finding an optimal decomposition of the shape into parts using simulated annealing. To animate the transformables, they proposed a two‐level motion‐planning process to find collision‐free transforms between the two shapes.…”
Section: Reconfigurable Assembliesmentioning
confidence: 99%
“…In this process, Boxelization helps transform a 3D object into a series of small cubes where adjacent cubes are either linearly-linked and/or fold [36]. Huang et al explores the design and animation of the motion of transformation based on the input 3D model and target skeleton representing the desired figure [14]. Yu et al investigates transforming the object with telescopic structures using user sketches or an arbitrary mesh as input [34].…”
Section: Computational Design Of Shape-changing Objectsmentioning
confidence: 99%
“…Prior work focused on actuating passive objects [4,27,22] using attachable mechanisms, yet has not taken account how to transform given objects. Prior work that addressed transformables tends to focus on computational analysis of geometry and optimization [35,36,14], rather than providing design assistance to create user-defined custom transformables. Further, these approaches almost exclusively exploit geometry as the only constraint when generating a transformable design (e.g., [35]), with little consideration of obtained functionality, i.e., how a transformable can perform a user-defined task.…”
Section: Introductionmentioning
confidence: 99%