2018 International Conference on Graphics and Interaction (ICGI) 2018
DOI: 10.1109/itcgi.2018.8602965
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Make Frame Rate Studies Useful for System Designers

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Cited by 3 publications
(2 citation statements)
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“…The frame rate bounds in [29] are 15 to 60 fps. The 15 fps is used because it is a comparison baseline in some other studies, such as [25], [61]. Today, however, 30 fps to 120 fps is more realistic.…”
Section: B Comparision With Four Common Bin-packing Algorithmsmentioning
confidence: 99%
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“…The frame rate bounds in [29] are 15 to 60 fps. The 15 fps is used because it is a comparison baseline in some other studies, such as [25], [61]. Today, however, 30 fps to 120 fps is more realistic.…”
Section: B Comparision With Four Common Bin-packing Algorithmsmentioning
confidence: 99%
“…), task type, etc. [25]. Although spatial quality is an important parameter for player's QoE in CG, in comparison with the other media, the frame rate has a crucial impact on game player's performance [26].…”
Section: Introductionmentioning
confidence: 99%