2015
DOI: 10.3389/fneur.2015.00164
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Maintaining Balance when Looking at a Virtual Reality Three-Dimensional Display of a Field of Moving Dots or at a Virtual Reality Scene

Abstract: Experimental objectiveTo provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam pad. This method uses the new technology of the Wii balance board to measure postural stability during powerful, realistic visual challenges from immersive virtual reality.Limitations of current techniquesPresent compu… Show more

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Cited by 54 publications
(65 citation statements)
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“…In addition, they reported that the virtual setting had no difference in the frontal, lateral, and total COP between the EO and EC states, and similar results have been reported in a study by Chiarovano et al (2015). In the present study, the visual representation of the VR was constructed in the same manner as in the EO state; however, our results were more similar to those of Horlings et al (2009) than to those of Robert et al (2016) and Chiarovano et al (2015).…”
Section: Discussioncontrasting
confidence: 57%
“…In addition, they reported that the virtual setting had no difference in the frontal, lateral, and total COP between the EO and EC states, and similar results have been reported in a study by Chiarovano et al (2015). In the present study, the visual representation of the VR was constructed in the same manner as in the EO state; however, our results were more similar to those of Horlings et al (2009) than to those of Robert et al (2016) and Chiarovano et al (2015).…”
Section: Discussioncontrasting
confidence: 57%
“…Selain itu, interaksi yang kuat antara manusia dan sistem juga menggunakan Head Mounted Display (HMD). Contoh dari aplikasi VR kategori immersive ini banyak digunakan pada bidang kesehatan seperti uji keseimbangan bagi manula dan disabilitas [13] dan aplikasi VR berkenaan dengan simulasi penanganan pasien oleh dokter [14]. Namun, penggunaan dari aplikasi pada kategori ini memerlukan perhatian khusus seperti lama penggunaan dan teknis penggunaan yang tepat, karena memungkinkan munculnya cybersickness pada penggunanya [15].…”
Section: A Virtual Realityunclassified
“…Berdasarkan taksonomi Bloom, ranah kemampuan kognitif ini dibagi ke dalam enam aspek, yaitu: pengetahuan (recall), pemahaman (comprehension), penerapan (application), analisis (analysis), sintesa (synthesis), dan evaluasi (evaluation) [13]. Implementasi dalam kegiatan pembelajaran kemampuan kognitif ini dapat diketahui dengan melakukan tes terhadap siswa berdasarkan materi yang diberikan.…”
Section: F Kemampuan Kognitif Sebagai Salah Satu Faktor Pengukuran Punclassified
“…For all other uses, contact the owner/author(s). [Chiarovano et al 2015] use an Oculus Rift DK2 and a Wii balance board to measure the center of pressure.…”
Section: Introductionmentioning
confidence: 99%