2019 IEEE Congress on Evolutionary Computation (CEC) 2019
DOI: 10.1109/cec.2019.8790157
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Machine Teaching in Hierarchical Genetic Reinforcement Learning: Curriculum Design of Reward Functions for Swarm Shepherding

Abstract: The design of reward functions in reinforcement learning is a human skill that comes with experience. Unfortunately, there is not any methodology in the literature that could guide a human to design the reward function or to allow a human to transfer the skills developed in designing reward functions to another human and in a systematic manner. In this paper, we use Systematic Instructional Design, an approach in human education, to engineer a machine education methodology to design reward functions for reinfo… Show more

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Cited by 16 publications
(9 citation statements)
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References 20 publications
(26 reference statements)
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“…ML is 'the ability of a machine to improve performance based on experience' [18]. Experience is presented to the machine in many forms including: raw or processed data, demonstrations from human experts [19] or from other machines [20], rewards [21], and/or punishments [22]. Recently, machine teaching (MT) has emerged as a dedicated field focusing on the design of experience for the ML agent.…”
Section: Machine Educationmentioning
confidence: 99%
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“…ML is 'the ability of a machine to improve performance based on experience' [18]. Experience is presented to the machine in many forms including: raw or processed data, demonstrations from human experts [19] or from other machines [20], rewards [21], and/or punishments [22]. Recently, machine teaching (MT) has emerged as a dedicated field focusing on the design of experience for the ML agent.…”
Section: Machine Educationmentioning
confidence: 99%
“…While the delivery of the above curriculum could be carried out in a variety of ways, so far the ME literature has focused on systematic instructional design (SID). In particular, the Dick & Carey [36] model has been used by Clayton and Abbass to map the 10 concrete steps to design ‘a systematic approach for the design, development, implementation and evaluation of instruction’ [21] for an AIAS. SID prescribes learning as a cognitive process guided and supported by purposeful instruction within an interdependent instructional system.…”
Section: Machine Educationmentioning
confidence: 99%
“…However, similar to Elman, the work is mostly driven by experts in machine learning with intimate knowledge of algorithms, simple tasks, and, in most cases, exiguous grounds in teaching methodologies. Moreover, in the field of evolutionary-learning, other than limited recent attempts [5], the research area is in its infancy. To the best of our knowledge, attempts in the evolutionary neural network literature are rare.…”
Section: Machine Teaching and Educationmentioning
confidence: 99%
“…Clayton and Abbass [5] designed a curriculum suitable for reinforcement learning used within an autonomous agent in shepherding tasks. They extended Dick and Carey's Model for Systematic Instructional Design (SID) [8], [9], which offers the following ten steps: identification of an instructional goal, conducting instructional analysis, identification of entry behaviours and characteristics, write-up of performance objectives, development of criterion-referenced assessments, development of instructional strategies, development of and/or select instruction, development of and carrying out of formative evaluations, revising the instruction, and conducting summative evaluation.…”
Section: Machine Teaching and Educationmentioning
confidence: 99%
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