2019
DOI: 10.48550/arxiv.1903.08356
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Machine Learning for Data-Driven Movement Generation: a Review of the State of the Art

Abstract: The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems using machine learning techniques and motion capture data. We cover topics such as high-level movement characterization, training data, features representation, machine learning models, and evaluation methods. We conclude by presenting a discussion of the reviewed literature … Show more

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Cited by 2 publications
(2 citation statements)
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“…Wang et al [9] analyzed state-of-the-art techniques in 3D human motion synthesis, with a focus on methods based on motion capture data. Recently, Alemi and Pasquier [10] investigated data-driven movements using machine learning. While their paper includes a review of some deep learning-based methods, there have been numerous advancements in recent years.…”
Section: Related Workmentioning
confidence: 99%
“…Wang et al [9] analyzed state-of-the-art techniques in 3D human motion synthesis, with a focus on methods based on motion capture data. Recently, Alemi and Pasquier [10] investigated data-driven movements using machine learning. While their paper includes a review of some deep learning-based methods, there have been numerous advancements in recent years.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast to physics-based approaches, data-driven methods produce more realistic and expressive movements, since they use real (prerecorded) movements for training. Nevertheless, they are prone to motion artifacts, such as lack of balance, and still rely on samples "seen" in the training dataset, which renders them incapable of modeling a wide variety of movements [18]. On the contrary, advanced ML techniques and generative modeling approaches are able to synthesize new motion patterns by taking into consideration environmental and time parameters and create movements that are not explicitly defined in their training dataset [18].…”
Section: Goal Of Motion Synthesismentioning
confidence: 99%