2019
DOI: 10.1145/3294008
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Machine Learning Education for Artists, Musicians, and Other Creative Practitioners

Abstract: This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education, and machine learning education. It then draws on research about design processes in engineering and creative practice to motivate a set of learning objectives for stu… Show more

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Cited by 61 publications
(37 citation statements)
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References 35 publications
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“…The IU designed by ReadyAI ( 2019) is based on the 5 big ideas as being proposed by the AI4K12 guidelines. Sakulkueakulsuk et al, 2018) based the IU on the "Four P's of Creative Learning" framework developed by MIT Media Lab and the IU designed by Zimmermann-Niefield et al (2019a) is based on Interactive Machine Learning (Fiebrink, 2019). None of the encountered IUs provides more complete information on the methodology used for its development.…”
Section: How Were the Ius Developed And Evaluated?mentioning
confidence: 99%
“…The IU designed by ReadyAI ( 2019) is based on the 5 big ideas as being proposed by the AI4K12 guidelines. Sakulkueakulsuk et al, 2018) based the IU on the "Four P's of Creative Learning" framework developed by MIT Media Lab and the IU designed by Zimmermann-Niefield et al (2019a) is based on Interactive Machine Learning (Fiebrink, 2019). None of the encountered IUs provides more complete information on the methodology used for its development.…”
Section: How Were the Ius Developed And Evaluated?mentioning
confidence: 99%
“…Unlike many other domains, creators may be more interested in the aesthetic quality or utility of a machine learning model than in faithfully modeling a pre-existing training set, making "interactive" machine learning approaches in which people manipulate training data to steer model performance appropriate for many tasks (Fiebrink, Cook, & Trueman, 2011). Yet, even with algorithms and software packages tailored to creative work, creators may still struggle with understanding how to best configure machine learning algorithms to achieve the desired results, or even understanding what machine learning algorithms are capable of (Fiebrink, 2019). The creative use of machine learning also raises tricky new ethical and legal questions.…”
Section: Machine Intelligence In Interactive Artmentioning
confidence: 99%
“…Careful interaction design must be considered to balance full automation with full user control and aim at creating flow states among people [21]. Aiming at such user engagement may also constitute a design opportunity to demystify AI systems, notably by having users learn from experience how algorithms work with data [32].…”
Section: Engage Users With Machinementioning
confidence: 99%