2022
DOI: 10.1177/10468781221106850
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Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease

Abstract: Background and Aim Aging people can suffer from cognitive impairments with a range of symptoms, including memory, perception, and difficulty in solving problems called Alzheimer’s disease (AD). The early detection of Mild Cognitive Impairment (MCI), which can develop AD, plays a major role in the management of patients to slow the decline in cognitive function, as treatments are effective at an early stage of the disease course. For this purpose, advanced computer technologies can provide a tool for the early … Show more

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Cited by 2 publications
(2 citation statements)
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“…Another study described a serious game called AlzCoGame, which utilizes gamification strategies and machine learning to achieve high performance in detecting mild Alzheimer's disease or MCI [23]. This research demonstrates the potential of serious games as engaging and ecologically valid alternatives to traditional methods for neuropsychological assessment and cognitive screening.…”
Section: Cognitive Assessmentmentioning
confidence: 89%
See 1 more Smart Citation
“…Another study described a serious game called AlzCoGame, which utilizes gamification strategies and machine learning to achieve high performance in detecting mild Alzheimer's disease or MCI [23]. This research demonstrates the potential of serious games as engaging and ecologically valid alternatives to traditional methods for neuropsychological assessment and cognitive screening.…”
Section: Cognitive Assessmentmentioning
confidence: 89%
“…This approach enables the periodic assessments of users' performance on the game platform over an extended duration, thus facilitating the capture of more accurate and representative data. Previous research has primarily focused on utilizing in-game data from serious games for the purpose of cognitive screening [17,[20][21][22][23], and exergames for motor training [24][25][26], with occasional applications in physical health assessments [30,31]. In contrast, our proposed work addresses the challenge of designing a game platform that functions as both an intervention and an assessment tool for evaluating motor and cognitive abilities in elderly individuals.…”
Section: Discussionmentioning
confidence: 99%