2012
DOI: 10.1117/12.912193
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LVC interaction within a mixed-reality training system

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Cited by 10 publications
(7 citation statements)
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References 20 publications
(11 reference statements)
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“…[99] proposed a demand driven approach (which, of course, has the challenge of delays) or a solution, such as the upload of a video with separate wiring (which suffers from synchronization issues) and IP multicast architecture based on 1 to N communication. Structures, such as distributed interactive simulation (DIS), take latency into account [100]. Apart from these issues, MR platforms require a new generation of networks that allow adaptation based on the individual (user).…”
Section: Network Issuesmentioning
confidence: 99%
“…[99] proposed a demand driven approach (which, of course, has the challenge of delays) or a solution, such as the upload of a video with separate wiring (which suffers from synchronization issues) and IP multicast architecture based on 1 to N communication. Structures, such as distributed interactive simulation (DIS), take latency into account [100]. Apart from these issues, MR platforms require a new generation of networks that allow adaptation based on the individual (user).…”
Section: Network Issuesmentioning
confidence: 99%
“…When it comes to research papers related directly with firearms handling skills there are also many positions available. Article "LVC interaction within a mixed-reality training system" (Pollock et al, 2012) presents foundations, usage and problems connected with development of battlefield simulator called Veldt. It mixes real elements like rooms, foyers and doors with virtual reality.…”
Section: Introductionmentioning
confidence: 99%
“…While the MIRAGE, a 40' x 40' reconfigurable space with high-precision motion tracking, can support a variety of research settings, the T3V was intended for use with the "Veldt," a particular setting designed for research on military training for dismounted personnel 1,2 . Multiple live participants, both friendly and hostile along with their tools or weapons, are tracked in 3-dimensions and are able to interact with virtual or constructive (computer-controlled) entities.…”
Section: Virtual Military Training Environments and Training Modelsmentioning
confidence: 99%