2022
DOI: 10.1108/mip-05-2022-0207
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Luxury customer's motivations to adopt gamification

Abstract: PurposeIn the recent past, gamification has been recognized as an effective tool for engaging customers. However, there is limited research to explain luxury consumers' motivations to adopt gamification. This research applies the service-dominant (S-D) logic theory to investigate the association between motivation to adopt gamification, customer engagement, and affective commitment.Design/methodology/approachData were collected through structured questionnaires from a sample of 242 millennial luxury consumers … Show more

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Cited by 7 publications
(7 citation statements)
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“…The Service-Dominant (S-D) Logic, as introduced by Vargo and Lusch in Refs. [49,50], transitions the focus from traditional goods-dominant logic by underscoring the intangible facets of services and the critical importance of co-creating value between providers and consumers. In the realm of gamification, luxury tourism providers can adopt this framework to craft experiences that foster active customer participation and joint creation of the luxury experience.…”
Section: Service Marketing Theoriesmentioning
confidence: 99%
“…The Service-Dominant (S-D) Logic, as introduced by Vargo and Lusch in Refs. [49,50], transitions the focus from traditional goods-dominant logic by underscoring the intangible facets of services and the critical importance of co-creating value between providers and consumers. In the realm of gamification, luxury tourism providers can adopt this framework to craft experiences that foster active customer participation and joint creation of the luxury experience.…”
Section: Service Marketing Theoriesmentioning
confidence: 99%
“…Luxury consumption has increased across countries even during and after the COVID-19 pandemic (Kumar, 2023;Sharma et al, 2024). In emerging markets, luxury consumers tend to display their wealth to distinguish themselves from less affluent people (Carranza et al, 2023;Jain et al, 2023;Shahid et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…In emerging markets, luxury consumers tend to display their wealth to distinguish themselves from less affluent people (Carranza et al. , 2023; Jain et al. , 2023; Shahid et al.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification is related to engagement, and its application is typically justified by its positive impacts on customer engagement (Bitrián et al ., 2021; Jain et al ., 2023). Gamification encourages customer engagement with marketing activities and increases customers' interactions with websites (Noorbehbahani et al ., 2019).…”
Section: Introductionmentioning
confidence: 99%
“…However, few studies have examined the mediating variables that modify consumer behavior in response to gamification (e.g. Hwang and Choi, 2020; Jain et al ., 2023). To the best of our knowledge, only Hsu and Chen's (2018) study focused on the role of brand love in gamification.…”
Section: Introductionmentioning
confidence: 99%