2018
DOI: 10.21556/edutec.2017.62.1007
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Lugares y espacios para el uso educativo y ubicuo de los dispositivos digitales móviles en la Educación Superior

Abstract: RESUMENEn este estudio analizamos en una muestra de estudiantes universitarios españoles e hispanoamericanos los lugares y espacios en los que los estudiantes hacen un uso educativo de los dispositivos digitales móviles. La metodología de investigación es de corte cuantitativo y se desarrolla a través del análisis factorial. Los resultados muestran que el uso educativo de los dispositivos digitales móviles se concentra dentro del recinto universitario; principalmente en la cafetería y pasillos de la facultad, … Show more

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Cited by 16 publications
(14 citation statements)
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References 13 publications
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“…However, the MS is far from science fiction. According to Díaz et al [4], Arcila [5], Márquez [6], and Vázquez-Cano and Sevillano-García [18] defines metaverse as an immersibe 3D and virtual space that enables interaction among users, irrespective of place or time. It is a unique tool in the educational setting because of its key features of persistence, interactivity, and corporeity [19].…”
Section: A Characteristics and Scope Of Metaversementioning
confidence: 99%
“…However, the MS is far from science fiction. According to Díaz et al [4], Arcila [5], Márquez [6], and Vázquez-Cano and Sevillano-García [18] defines metaverse as an immersibe 3D and virtual space that enables interaction among users, irrespective of place or time. It is a unique tool in the educational setting because of its key features of persistence, interactivity, and corporeity [19].…”
Section: A Characteristics and Scope Of Metaversementioning
confidence: 99%
“…Hence, the way of understanding education changes fundamentally in terms of access to information and collaborative learning, as well as connecting formal, non-formal and informal spaces [17,18]. Therefore, we face constant coexistence with the use of technologies driven by two basic principles that are part of learning in the 21st century society: ubiquity (U-Learning) and mobility (M-Learning) [19]. Learning is no longer limited to the classroom; it is distributed among multiple spaces that make knowledge instantly available [20].…”
Section: Introductionmentioning
confidence: 99%
“…Learning is no longer limited to the classroom; it is distributed among multiple spaces that make knowledge instantly available [20]. Ubiquitous technology enables global, instantaneous and interconnected learning that creates interaction between people [19]. In this type of learning, the use of mobile devices plays a very important role [21].…”
Section: Introductionmentioning
confidence: 99%
“…These technologies are governed by two basic principles: ubiquity (U-Learning) and mobility (M-Learning). These principles considered part of the learning process of the 21st century society [4]. Johnson Adams and Cummins [5] stated that people want to work, study, and learn anytime, anywhere.…”
Section: Introductionmentioning
confidence: 99%
“…Social networks and the use of apps have also irremediably modified the teaching and learning processes in both formal and informal contexts. Technological and digital development has undoubtedly become a medium that influences the construction and interpretation of the reality around us [4]. The term "app" is used as an abbreviation of the Anglo-Saxon term "application" and extends to computer applications for mobile devices and tablets.…”
Section: Introductionmentioning
confidence: 99%