2017
DOI: 10.17576/gema-2017-1704-04
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Ludic Linguistics: A Revisited Taxonomy of Fictional Constructed Language Design Approach for Video Games

Abstract: Linguistic research on fictional constructed language (conlang) in video game dominantly employs an approach mimetically designed for fictions and films namely a priori and a posteriori. We argue that a priori and a posteriori are unable to comprehensively analyze the relationship between fictional conlangs with game elements. This research aims at constructing a new taxonomy on fictional conlang design approach that adheres specifically to video game. To do so, first, we analyze 62 game titles with 94 fiction… Show more

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Cited by 4 publications
(2 citation statements)
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References 8 publications
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“…The combination of both plays a significant role in immersing the players into the game world. Purnomo et. al.…”
Section: Umbralatives Umbral Characters and Umbral Narratives In Gest...mentioning
confidence: 99%
“…The combination of both plays a significant role in immersing the players into the game world. Purnomo et. al.…”
Section: Umbralatives Umbral Characters and Umbral Narratives In Gest...mentioning
confidence: 99%
“…These trimming based transformations are done to fit the characteristics of mobile games which are designed for casual gamers, who have no time to play the games as what hardcore gamers do. Since games, as implied by Purnomo et al (2017;2019), are basically diegetic and prosthetic, this ludic adaptation leads to the emergence of different gaming experience. To notify this difference on gaming experience, textually it has been indicated from the titles.…”
Section: Chibificationmentioning
confidence: 99%