“…It is being used in exposure therapy (Price and Anderson, 2007;Parsons and Rizzo, 2008), treatment of addiction, and posttraumatic stress disorder (Beck et al, 2007;Baños et al, 2011), military training (Rizzo et al, 2011), medical training (Piedra et al, 2016;Rahm et al, 2016), museums (Sylaiou et al, 2010), tourism (Huang et al, 2016;Potdevin et al, 2021), and other domains (Merchant et al, 2014). Another promising application domain for VR technology is the field of education and training (Pan et al, 2006;Hayes et al, 2013;Stevens and Kincaid, 2015;Cryer et al, 2019). In this context, the question arises as to whether the use of VR technology has a beneficial influence on learning outcomes.…”