2004
DOI: 10.1117/12.543107
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<title>Toward understanding the limits of gait recognition</title>

Abstract: Most state of the art video-based gait recognition algorithms start from binary silhouettes. These silhouettes, defined as foreground regions, are usually detected by background subtraction methods, which results in holes or missed parts due to similarity of foreground and background color, and boundary errors due to video compression artifacts. Errors in low-level representation make it hard to understand the effect of certain conditions, such as surface and time, on gait recognition. In this paper, we presen… Show more

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Cited by 24 publications
(15 citation statements)
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“…A later study used manual labeling [23] to gain insight into the relationship between recognition capability and silhouette quality. Silhouettes were created for one gait cycle for 71 subjects under four different conditions, (shoe type, surface, and time) and each pixel was also labeled according to body segment.…”
Section: Gait Databasesmentioning
confidence: 99%
“…A later study used manual labeling [23] to gain insight into the relationship between recognition capability and silhouette quality. Silhouettes were created for one gait cycle for 71 subjects under four different conditions, (shoe type, surface, and time) and each pixel was also labeled according to body segment.…”
Section: Gait Databasesmentioning
confidence: 99%
“…More details about the process and quality checks can be found in [28], [29], here we highlight some salient aspects. Up to 71 subjects from one of the two collection periods (May collection) were chosen for manual silhouette specification.…”
Section: Manual Silhouettesmentioning
confidence: 99%
“…This silhouette database includes 70 subjects over one walking cycle of approximately 30 to 40 image frames [27]. This cycle was chosen to begin at the right heel strike phase of the walking cycle through to the next right heel strike.…”
Section: Training Of the Hmmmentioning
confidence: 99%