3Dcontent p rotection, Effective di g ital watermarkin g systems will play a very important role for promoting and develo ping the 3D entertainment industry. 3Dima g es are used widely in medical ima g in g , virtual reality, computer aided desi g n and video g ames. Recently, different ty p es of 3D applications and the uses of 3D content are growing up, with the emer g in g of low cost 3D dis p lay devices. The main aim of this project is to present the efficient and robust watermarking scheme for Depth Map Based 3D ima g es. This method called depth-ima g e-based rendering (DIBR). To present the new system framework for p ro p osed 3D ima g e watermarkin g a pp roach. This paper focuses on the advantages of this new approach on 3D TV.In this paper, we propose a robust watermarking scheme for DIBR 3D images by quantization on wavelet transform coefficients with consideration of im p erce p tibility. Watermarkin g scheme is proposed for the content p rotection p roblem of DIBR 3D images.Index Terms-3D ima g es, di g ital watermarkin g , DIBR (de p th ima g e based renderin g ), wavelet transform