1996
DOI: 10.1117/12.235939
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<title>Computer-simulation gaming systems utilizing neural networks and genetic algorithms</title>

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Cited by 6 publications
(2 citation statements)
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“…To decrease burden of players, computer agents using neural-networks and other techniques can play the role of players instead of human beings. In [3], Baba et al showed that a computer agent using the neural-network could join a game as a human player. Furthermore, Morimoto in [4] showed that computer agents who are allowed to make other agents' models explicitly can play a game by using other agent's model inside it.…”
Section: Gaming Simulationmentioning
confidence: 99%
“…To decrease burden of players, computer agents using neural-networks and other techniques can play the role of players instead of human beings. In [3], Baba et al showed that a computer agent using the neural-network could join a game as a human player. Furthermore, Morimoto in [4] showed that computer agents who are allowed to make other agents' models explicitly can play a game by using other agent's model inside it.…”
Section: Gaming Simulationmentioning
confidence: 99%
“…The agent has a learning function to find good strategy in a business game. Baba et al [8] show that neural-network system can learn a player's behavior, and the neural-network system can play a game same as the original player. They also show that a genetic algorithm based program can defeat a human player in one-by-one game.…”
Section: Agentsmentioning
confidence: 99%