Proceedings 1999 International Conference on Image Processing (Cat. 99CH36348)
DOI: 10.1109/icip.1999.817258
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Lowering frame-buffering requirements of 3-D wavelet transform coding of interactive video

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Cited by 4 publications
(7 citation statements)
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“…1) because the wavelet transforms are applied alternately along the , , and directions. The symmetric 3-D wavelet transform has been used in [4], [11], [17], and [28] as a straightforward extension from the popular symmetric 2-D wavelet transform in the image compression. Furthermore, since the transform is symmetric, a simple symmetric 3-D tree structure can be used directly in the following zerotree coding algorithms.…”
Section: -D Wavelet Transformmentioning
confidence: 99%
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“…1) because the wavelet transforms are applied alternately along the , , and directions. The symmetric 3-D wavelet transform has been used in [4], [11], [17], and [28] as a straightforward extension from the popular symmetric 2-D wavelet transform in the image compression. Furthermore, since the transform is symmetric, a simple symmetric 3-D tree structure can be used directly in the following zerotree coding algorithms.…”
Section: -D Wavelet Transformmentioning
confidence: 99%
“…Motivated by the success of the zerotree methods in image compression, researchers have extended nearly all of them from two-dimensional (2-D) to 3-D for video coding [2], [4], [11], [12], [17], [19], [20], [25], [27]- [29]. The basic structure of these codecs is relatively straightforward.…”
Section: Introductionmentioning
confidence: 99%
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“…In order to create a system that is suitable for implementation in hardware constrained environment, many research works have also been carried out to reduce the complexity of the 3DSPIHT itself. Detailed information on these works can be found in [7]- [9].…”
Section: Introductionmentioning
confidence: 99%