Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms
Mario Wolf,
Michael Montag,
Heinrich Söbke
et al.
Abstract:Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application efforts and at the same time by reduced intensity of the experiences. There is little evidence to date as to whether these low-threshold escape rooms are nevertheless suf… Show more
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