2013
DOI: 10.1109/tmm.2013.2272918
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Low-Cost Eye Gaze Prediction System for Interactive Networked Video Streaming

Abstract: Eye gaze is now used as a content adaptation trigger in interactive media applications, such as customized advertisement in video, and bit allocation in streaming video based on region-of-interest (ROI). The reaction time of a gaze-based networked system, however, is lower-bounded by the network round trip time (RTT). Furthermore, only low-sampling-rate gaze data is available when commonly available webcam is employed for gaze tracking. To realize responsive adaptation of media content even under non-negligibl… Show more

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Cited by 22 publications
(8 citation statements)
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References 44 publications
(78 reference statements)
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“…Appearance-based gaze prediction takes images of human face and annotated eye gaze as input to learn a direct image-to-gaze mapping. Feng et al [14] propose a hidden Markov model based gaze prediction system that utilizes the visual saliency of the content being viewed. Davies et al [15] present a multicue gaze prediction framework for open signed video content, and inverstigate which cues are relevant for gaze prediction.…”
Section: Related Workmentioning
confidence: 99%
“…Appearance-based gaze prediction takes images of human face and annotated eye gaze as input to learn a direct image-to-gaze mapping. Feng et al [14] propose a hidden Markov model based gaze prediction system that utilizes the visual saliency of the content being viewed. Davies et al [15] present a multicue gaze prediction framework for open signed video content, and inverstigate which cues are relevant for gaze prediction.…”
Section: Related Workmentioning
confidence: 99%
“…Afterwards, allocating different sizes of information (i.e., allocating different encoding rates) have been considered in VR streaming services. This concept was already introduced and widely adopted in medical services and military services with bandwidth limited situation as Region-of-interest (ROI) video coding [16][17][18], which disproportionately allocates larger information rate resources to the ROI as compared to the background to meet the limited bandwidth requirement. The work in [10] suggested smoothing the top and the bottom regions of video before encoding by exploiting characteristic of the equirectangular mapping.…”
Section: Related Workmentioning
confidence: 99%
“…For telecommunications applications, there have been studies of gaze in multi-party scenarios and the question of who a participant will be looking at. More detailed gaze modeling has also been done, but so far only for non-interactive video [9], [10], [11], [12].…”
Section: Background and Preliminary Studiesmentioning
confidence: 99%