2016
DOI: 10.12697/sss.2016.44.3.01
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Lotman and play: For a theory of playfulness based on semiotics of culture

Abstract: Abstract. The aim of the article is to introduce an approach to play based on semiotics of culture and, in particular, grounded in the works and ideas of Juri Lotman. On the one hand, it provides an overview of Lotman's works dedicated to play and games, starting from his article on art among other modelling systems, in which the phenomenon of play is treated deeply, and mentioning Lotman's articles dedicated to various forms of play forms, such as involving dolls and playing cards. On the other hand, it appli… Show more

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Cited by 7 publications
(3 citation statements)
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References 15 publications
(10 reference statements)
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“…In other words, an ideology that accepts the fact that playfulness is "ambiguous" , it is something that can be tamed and controlled but only up to a certain point. Play is not only a chthonian and destructive force to be contained, and excessive control will destroy the freedom that lies at the heart of a playful behavior (Thibault 2016 ). [va bene così?…”
Section: Conclusion: a Map Of Play Ideologies Conclusion: A Mapmentioning
confidence: 99%
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“…In other words, an ideology that accepts the fact that playfulness is "ambiguous" , it is something that can be tamed and controlled but only up to a certain point. Play is not only a chthonian and destructive force to be contained, and excessive control will destroy the freedom that lies at the heart of a playful behavior (Thibault 2016 ). [va bene così?…”
Section: Conclusion: a Map Of Play Ideologies Conclusion: A Mapmentioning
confidence: 99%
“…This term, introduced by Bonenfant and Genvo ( 2014 ), along with others such as "ludification" or "gamification of culture" , indicates the growing importance and prestige of play in contemporary culture. In semiotic terms, it can be described as a movement of play towards the centre of the semiosphere (Thibault 2016 ). Play is a modeling system that has always been common to all semiospheres, but nowadays, due to several factors, both social and technological (see, e.g., Ortoleva 2012 ), is acquiring an unprecedented centrality.…”
mentioning
confidence: 99%
“…Ludicisation then indicates how play is more and more perceived as a fundamental tool for describing and understanding contemporary culture. Ludicisation, in other words, means that society rethinks itself as playoriented (Thibault 2016).…”
Section: The Ludicisation Of the Citymentioning
confidence: 99%