2014
DOI: 10.1109/tmm.2014.2299768
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Loss-Resilient Coding of Texture and Depth for Free-Viewpoint Video Conferencing

Abstract: Abstract-Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depthimage-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards… Show more

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Cited by 34 publications
(25 citation statements)
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References 46 publications
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“…Free-viewpoint video has also attracted attention in the domain of video conferencing applications. In [25], the authors have proposed an error-resilient streaming scheme for free-viewpoint video conferencing. The presented approach favours the more reliably reconstructed view in the decoder-side view synthesis process and employs an encoder-side optimised reference picture selection technique for real-time operation.…”
Section: B Studies Related To Adaptive Multi-view Video Streamingmentioning
confidence: 99%
“…Free-viewpoint video has also attracted attention in the domain of video conferencing applications. In [25], the authors have proposed an error-resilient streaming scheme for free-viewpoint video conferencing. The presented approach favours the more reliably reconstructed view in the decoder-side view synthesis process and employs an encoder-side optimised reference picture selection technique for real-time operation.…”
Section: B Studies Related To Adaptive Multi-view Video Streamingmentioning
confidence: 99%
“…In [30], a quadratic model is proposed to relate the disparity errors caused by packet loss in the depth maps to the distortion contribution in the synthesized view. In [31]- [33], the quadratic-model-based distortion estimation is used at the encoder for reference frame selection and quantization parameter optimization when coding the depth and texture images. In [33], the view synthesis at the decoder is designed such that reliability factors are introduced and related to the estimated synthesis distortion to give higher synthesis quality.…”
Section: ) Source-coding-caused Synthesis Distortion Estimationmentioning
confidence: 99%
“…In [31]- [33], the quadratic-model-based distortion estimation is used at the encoder for reference frame selection and quantization parameter optimization when coding the depth and texture images. In [33], the view synthesis at the decoder is designed such that reliability factors are introduced and related to the estimated synthesis distortion to give higher synthesis quality. The overall transmission distortion estimation framework used in them is a block-based recursive approach that is similar to the one used in [10].…”
Section: ) Source-coding-caused Synthesis Distortion Estimationmentioning
confidence: 99%
“…In addition, in [15], RLC is proposed for transmission of H.264 SVC video over LTE/LTE-Advanced networks at the MAC layer, as a replacement of traditional ARQ. In [16], loss-resilient source coding of VpD MVV is studied, however, with no channel coding considerations. Similarly, [17] considers multicast of MVV, where the captured video and depth signals are SVC encoded, and each client is served two reference video and depth signals.…”
Section: Channel Codingmentioning
confidence: 99%