2019
DOI: 10.1007/s12369-019-00582-3
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Looking Beyond Collaboration: Socioemotional Positive, Negative and Task-Oriented Behaviors in Human–Robot Group Interactions

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Cited by 8 publications
(5 citation statements)
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“…Cooperative gameplay means the players have operated together towards achieving a common goal by, for instance, dividing the work among the co-operators Collaborative learning by means of serious multiplayer games [92]. For instance, the Emys robot cooperates with players by teaming with individual subjects and trying to score together the highest amount of points by combining their efforts at the end of the game [55]. In contrast, collaborative gameplay requires a more cohesive relationship between players towards achieving a shared objective [92].…”
Section: Robo-ludens Taxonomymentioning
confidence: 99%
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“…Cooperative gameplay means the players have operated together towards achieving a common goal by, for instance, dividing the work among the co-operators Collaborative learning by means of serious multiplayer games [92]. For instance, the Emys robot cooperates with players by teaming with individual subjects and trying to score together the highest amount of points by combining their efforts at the end of the game [55]. In contrast, collaborative gameplay requires a more cohesive relationship between players towards achieving a shared objective [92].…”
Section: Robo-ludens Taxonomymentioning
confidence: 99%
“…Finally, robots can also be excellent competitors when empowered with enough information about game rules and others. Only one of the reviewed papers used two Emys head robots to compete against two human-players [55]. (2) Trainer, Tutor/Mentor or Teacher: Research has shown that using robots to support learning processes can provide positive experiences and improve performance in learners [63].…”
Section: Robo-ludens Taxonomymentioning
confidence: 99%
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“…Lastly, we performed a behavioral analysis on the data collected in the aforementioned (Raque et al, 2018;Oliveira, Arriaga, Correia, & Paiva, 2020), using a coding scheme based on Bales Interaction Process Analysis (Bales, 1950). We found that the structure of the group's communication is different according to the goal orientation of the robot and according to 538 F. Correia, F. S. Melo, A. Paiva / Topics in Cognitive Science 16 (2024) Table 2 Analysis of the first use case (Correia et al, 2017a;Correia et al, 2017bCorreia et al, , 2018b -Choice of robot for hypothetical future game their roles.…”
Section: A Use Case On Social Cohesionmentioning
confidence: 99%
“…Lastly, we performed a behavioral analysis on the data collected in the aforementioned (Raque et al, 2018; Oliveira, Arriaga, Correia, & Paiva, 2020), using a coding scheme based on Bales Interaction Process Analysis (Bales, 1950). We found that the structure of the group's communication is different according to the goal orientation of the robot and according to their roles.…”
Section: A Use Case On Social Cohesionmentioning
confidence: 99%