IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05)
DOI: 10.1109/wmte.2005.2
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'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration

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Cited by 31 publications
(18 citation statements)
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“…We will not enter into the details of these results but simply stress that teams without MLA did more annotations on the map. It seems that permanent MLA has an underwhelming effect (Nova et al, 2005). Let us now focus on the relationship between M (A,B) and M (B,A).…”
Section: Findings and Discussionmentioning
confidence: 99%
“…We will not enter into the details of these results but simply stress that teams without MLA did more annotations on the map. It seems that permanent MLA has an underwhelming effect (Nova et al, 2005). Let us now focus on the relationship between M (A,B) and M (B,A).…”
Section: Findings and Discussionmentioning
confidence: 99%
“…The task for the teachers in this phase was: (1) to annotate the time when the device was given to a student in order to identify which log file belonged to each student, (2) to store the students' log files in the computer via a Bluetooth connection and (3) to associate each log to each student according to the notes about the people participating and the times taken and the end of the exploration.…”
Section: The Enacted Activity Flow: 2009 Editionmentioning
confidence: 99%
“…After their participation, the system contains two additional resources: the log files captured with the mobile phones (labeled in Fig. 1 The log processor processes the log files generated during the exploration phase and produces a csv file with the events generated by each student (2). This file contains, for each student, the number of tags accessed per building and the building expertise, which is the building with the maximum number of accessed tags.…”
Section: Technological Support For the Orchestrationmentioning
confidence: 99%
“…PSP, Nintendo DS), a big variety of online games (e.g WoW, GuildWars) and virtual worlds (SecondLife). Consequently, gaming community emerges for game players to share gaming experiences, since the communication is vitally important for the community existence [19], [8], [11], [9].…”
Section: Introductionmentioning
confidence: 99%
“…Information system effectiveness or success measures are stakeholder-dependent and system-dependent, based on the dimensions of [11]. Hence, community satisfaction has been a crucial aspect to measure success of various community information systems.…”
Section: Introductionmentioning
confidence: 99%