2006
DOI: 10.1007/11768029_22
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Location-Based Interaction with Children for Edutainment

Abstract: Our mixed-reality installation features two cooperating characters that integrate multiple users by location-based tracking into the interaction, allowing for dynamic storylines.

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Cited by 4 publications
(2 citation statements)
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“…There has been a growing demand to enhance the edutainment environment for children that supports education and entertainment in a seamless manner, given the context of children learning initiatives [1], [2], [3] and [4]. The use of multimedia has been the key contributing factor in this scope due to the enormous potential it brings in leisure and education [5].…”
Section: Introductionmentioning
confidence: 99%
“…There has been a growing demand to enhance the edutainment environment for children that supports education and entertainment in a seamless manner, given the context of children learning initiatives [1], [2], [3] and [4]. The use of multimedia has been the key contributing factor in this scope due to the enormous potential it brings in leisure and education [5].…”
Section: Introductionmentioning
confidence: 99%
“…[21], an autonomous bot in Second Life [27], the Gamble multiuser dice game [25], interacting with virtual dancers [30]. Bottom row: collaborating agents in edutainment [28], a virtual tourist guide, the FearNot! anti-bullying system [10].…”
Section: Introductionmentioning
confidence: 99%