2020
DOI: 10.3390/mti4020029
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Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players

Abstract: In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home. As location-based games (LBGs) have been found to influence human movement, their role during COVID-19 deserves closer inspection. Under regular circumstances, the very aim of these games is to motivate people to go out, explore and meet other people. However, during COVID-19, people were advised to do t… Show more

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Cited by 38 publications
(29 citation statements)
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“…The onset of the COVID-19 outbreak is a historically unparalleled adverse occurrence (Venkatesh, 2020) with unprecedented lockdowns imposed across nations Pandemics are large outbreaks of an infectious disease over a wide geographical area and can result in widespread morbidity and mortality (Madhav et al, 2017). Various governments have imposed restrictions on citizens' movements, canceled social activities, and advised people to stay at home to prevent the spread of COVID-19 (Laato et al, 2020). The grim fact is that thousands of people have experienced and will continue to experience the negative impacts of COVID-19, including its induced constraints (Dwivedi et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The onset of the COVID-19 outbreak is a historically unparalleled adverse occurrence (Venkatesh, 2020) with unprecedented lockdowns imposed across nations Pandemics are large outbreaks of an infectious disease over a wide geographical area and can result in widespread morbidity and mortality (Madhav et al, 2017). Various governments have imposed restrictions on citizens' movements, canceled social activities, and advised people to stay at home to prevent the spread of COVID-19 (Laato et al, 2020). The grim fact is that thousands of people have experienced and will continue to experience the negative impacts of COVID-19, including its induced constraints (Dwivedi et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…With government-issued restrictions during the COVID-19 pandemic encouraging—or requiring—individuals to stay at home, playing AR games in the manner in which they were originally designed has become challenging [ 10 , 16 ]. Niantic Inc implemented several in-game changes to Pokémon GO and Harry Potter: Wizards Unite to prevent these restrictions from having deleterious effects on the player’s experience; therefore, these games are easier to play at home and in social isolation [ 17 ].…”
Section: Introductionmentioning
confidence: 99%
“…Niantic Inc implemented several in-game changes to Pokémon GO and Harry Potter: Wizards Unite to prevent these restrictions from having deleterious effects on the player’s experience; therefore, these games are easier to play at home and in social isolation [ 17 ]. These changes ensured that Pokémon GO and Harry Potter: Wizards Unite continued to be popular [ 16 ]. However, these changes did not necessarily translate to improved physical and mental well-being for players, as many gameplay features designed to promote physical activity and social activity were removed or altered [ 16 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Developers of exergames can quickly adapt to changes such as the current pandemic (cf. Laato et al, 2020). Nevertheless, there are also long-lasting exergame series, for instance, dance exergames that can be played on different consoles or only with a smartphone and a display device (e.g., Ubisoft, 2021a,b).…”
Section: Introductionmentioning
confidence: 99%