2019
DOI: 10.1007/978-3-030-24922-9_3
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Locality of Not-so-Weak Coloring

Abstract: Many graph problems are locally checkable: a solution is globally feasible if it looks valid in all constant-radius neighborhoods. This idea is formalized in the concept of locally checkable labelings (LCLs), introduced by Naor and Stockmeyer (1995). Recently, Chang et al. (2016) showed that in bounded-degree graphs, every LCL problem belongs to one of the following classes:• "Easy": solvable in O(log * n) rounds with both deterministic and randomized distributed algorithms. • "Hard": requires at least Ω(log … Show more

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Cited by 11 publications
(10 citation statements)
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References 23 publications
(49 reference statements)
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“…This is in stark contrast with MaxCut, as we have seen already. It was recently proved by Balliu, Hirvonen, Lenzen, Olivetti, and Suomela [2] that any deterministic algorithm finding a maximal cut in d-regular graphs (d 3) takes Ω(log n) rounds and any randomized algorithm takes Ω(log log n) rounds in the LOCAL model. It would be interesting to find algorithms matching these round complexities.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…This is in stark contrast with MaxCut, as we have seen already. It was recently proved by Balliu, Hirvonen, Lenzen, Olivetti, and Suomela [2] that any deterministic algorithm finding a maximal cut in d-regular graphs (d 3) takes Ω(log n) rounds and any randomized algorithm takes Ω(log log n) rounds in the LOCAL model. It would be interesting to find algorithms matching these round complexities.…”
Section: Resultsmentioning
confidence: 99%
“…The following claim immediately holds as well: Knowing these claims, we now prove that CUT 2 /OPT is greater than some f d (α, β) with α + β > 0. To show this, we need to prove refined versions of inequalities (2) and (3).…”
Section: éTienne Bamas and Louis Esperetmentioning
confidence: 99%
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“…Existing results cover many LVLs that are potentially interesting from the perspective of game theoretical applications (see e.g. [7,9,16,17,19,21,38]). Second, it is a strong distributed model in the sense that algorithms in the LOCAL model are only limited by information propagation, and not e.g.…”
Section: Distributed Computing and Graphical Gamesmentioning
confidence: 99%
“…in distributed computing, the corresponding LVL is known as locally optimal cut. It is known to be a hard problem [9]: on 3-regular graphs it requires Ω(log 𝑛) deterministic time and Ω(log log 𝑛) randomized time.…”
Section: Minority Gamementioning
confidence: 99%