2019 IEEE International Conference on Image Processing (ICIP) 2019
DOI: 10.1109/icip.2019.8803690
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Local Texture and Geometry Descriptors for Fast Block-Based Motion Estimation of Dynamic Voxelized Point Clouds

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Cited by 14 publications
(6 citation statements)
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“…Based on (13), directly estimating the normal vector for the entire 64×64 blocks would introduce floating point operations. For simplicity, a CU with the size 64×64 is split into 256 nonoverlapped 4×4 blocks.…”
Section: B Implementationmentioning
confidence: 99%
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“…Based on (13), directly estimating the normal vector for the entire 64×64 blocks would introduce floating point operations. For simplicity, a CU with the size 64×64 is split into 256 nonoverlapped 4×4 blocks.…”
Section: B Implementationmentioning
confidence: 99%
“…Recent works have been concerned with motion estimation (ME) and motion compensation (MC) to reduce temporal redundancy. Specifically, ME and MC are performed on either 3D cubes [10]- [13] or 2D blocks [14]- [17]. However, the point clouds are with irregular partitions such that some points in consecutive static point cloud (SPC) frames may not have explicit correspondences.…”
Section: Introductionmentioning
confidence: 99%
“…For each block, the best matching block in a reference frame is selected according to specific matching criteria, which can be based purely on geometry, e.g., an ICP-based approach that generates rigid transforms [6], or can use a combination of geometry and color attribute information [7]. Recent work has also focused on block-based motion search speedup, including both efficient search pattern design and search window reduction [8,9,10,11].…”
Section: Introductionmentioning
confidence: 99%
“…In this paper, we focus on fractional-voxel motion estimation (FvME) under the assumption that integer-voxel MVs (IvMVs) have already been obtained using an existing integer-voxel motion estimation (IvME) scheme [7,8,9,10]. Specifically, in this paper we use precomputed IvMVs from a public database [13].…”
Section: Introductionmentioning
confidence: 99%
“…Early works [11][12][13]39] on dynamic point cloud attribute compression simply follow the common practice of video compression. Specifically, these methods usually follow a three-step pipeline, including 3D motion estimation and compensation, transform coding, and entropy coding.…”
Section: Introductionmentioning
confidence: 99%