ACM SIGGRAPH 2005 Papers 2005
DOI: 10.1145/1186822.1073335
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Local, deformable precomputed radiance transfer

Abstract: Precomputed radiance transfer (PRT) captures realistic lighting effects from distant, low-frequency environmental lighting but has been limited to static models or precomputed sequences. We focus on PRT for local effects such as bumps, wrinkles, or other detailed features, but extend it to arbitrarily deformable models. Our approach applies zonal harmonics (ZH) which approximate spherical functions as sums of circularly symmetric Legendre polynomials around different axes. By spatially varying both the axes an… Show more

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Cited by 55 publications
(60 citation statements)
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“…It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
“…It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
“…Recently, Sloan et al proposed to fit the precomputed transfer function of local features by zonal harmonics, which can then be rotated efficiently at runtime for multiplication with the global incident lighting [23], represented in spherical harmonics.…”
Section: Related Workmentioning
confidence: 99%
“…The coefficients are computed in a local space, having the reflection vector r as the vector around which we have circular symmetry, and need to be rotated to global space before (5) can be computed. Rotation of zonal harmonics is easier than rotating a full set of spherical harmonic basis functions, and is described by Sloan et al [2005]. The result of the rotation will be a full set of spherical harmonic coefficients, representing the Phong lobe in global space, ready to use for computation of (5).…”
Section: Rendering Using a 3d Spherical Harmonic Gridmentioning
confidence: 99%